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Written by Rawpulse
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Wednesday, 12 October 2005 |
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The basics of keyframes so you can structure your animations!
This tutorial is going to be fairly brief. It is ideally for those of you getting started with Flash.
The Keyframe is the foundation of the project that you are developing.
Without Keyframes, you won't get very far. In pretty much everything
that is made in Flash, there will be Keyframes making it work. The
Keyframe marks where a specific change or event occurs, which could be
the end of an animation, or the over state of a button.
To apply a Keyframe, you simply need to right-click the frame where you wish for it to be, and select Insert Keyframe. This can also be done by pressing the hotkey F6 (for Windows users).
[click thumbnail to enlarge]
You can also insert a keyframe by selecting the frame then selecting Insert > Keyframe or Insert > Timeline > Keyframe if you have the newer versions of Flash.
If you have a blank stage when inserting a Keyframe then a Blank Keyframe
will be added. This will be signified on your timeline by a hollow
circle, as seen below. A blank keyframe simply means that there is no
symbol present on that frame.

When you do have a symbol present on the frame, the keyframe will become solid, and will look like the following.

Your first keyframe is completed. It is very simple and you should
experiment with keyframes on different layers with graphics, in movies
and animations.
You should know...
- Keyframes represent changes
- A hollow dot means there is no symbol
- A solid dot means there is a symbol
- F6 can be pressed to save time
By Joe Denison
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Last Updated ( Wednesday, 12 October 2005 )
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