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Written by Rawpulse
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Wednesday, 12 October 2005 |
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Page 2 of 2
With this in mind. We're going to create a very simple animation. It is
going to be a very crude cartoon head that rotates. A very simple
premise, but hopefully it will capitalise on some important tools that
you will be using throughout your Flash career.
So start by drawing a circle on your stage. To draw a circle, click the Oval Tool. Hold shift while dragging the circle tool
so the shape stays perfectly round. Next, draw some teeth on your
character. There's not much need in going into detail, but if you want
to then fine.
Once you've finished your cartoon face, rename the layer. This is not
absolutely necessary, but it is good practice for future animations, in
which it may be crucial. To rename a layer, simply double-click where
it says "Layer 1" and replace the text with "Face".
Now you will need to insert a keyframe on your timeline. You already
have one on the first frame, because it automatically appears when you
first put something on a new layer. To insert a new keyframe, select
the white area underneath the number and select Insert
Keyframe as shown below.

You can put the keyframe on whatever frame, but I chose 15 because it means the animation won't end too soon, or take too long.
Right click anywhere between Frame 1 and your end frame with the
keyframe on, and select Create Motion Tween. This is
a very basic motion tween which allows the head to spin. Tweens are
usually implemented so the developer does not have to fill the in
between frames in, as Flash can do it for them.

Finally, you need to select a rotation from the Properties window. To do this, select CW from the Rotate drop down box.

Now you're done. The head will spin around when you test the movie with Alt + Enter. It's a nice little animation for your
first development with Flash. I hope this has helped you to get used to
Flash and what it has to offer.
Final animation
By Joe Denison
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Last Updated ( Wednesday, 09 November 2005 )
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