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Flash For Beginners Print E-mail
Written by Rawpulse   
Wednesday, 12 October 2005
Article Index
Flash For Beginners
Page 2



With this in mind. We're going to create a very simple animation. It is going to be a very crude cartoon head that rotates. A very simple premise, but hopefully it will capitalise on some important tools that you will be using throughout your Flash career.

So start by drawing a circle on your stage. To draw a circle, click the Oval Tool. Hold shift while dragging the circle tool so the shape stays perfectly round. Next, draw some teeth on your character. There's not much need in going into detail, but if you want to then fine.

Once you've finished your cartoon face, rename the layer. This is not absolutely necessary, but it is good practice for future animations, in which it may be crucial. To rename a layer, simply double-click where it says "Layer 1" and replace the text with "Face".

Now you will need to insert a keyframe on your timeline. You already have one on the first frame, because it automatically appears when you first put something on a new layer. To insert a new keyframe, select the white area underneath the number and select Insert Keyframe as shown below.


Insert Keyframe


You can put the keyframe on whatever frame, but I chose 15 because it means the animation won't end too soon, or take too long.

Right click anywhere between Frame 1 and your end frame with the keyframe on, and select Create Motion Tween. This is a very basic motion tween which allows the head to spin. Tweens are usually implemented so the developer does not have to fill the in between frames in, as Flash can do it for them.


Motion Tween


Finally, you need to select a rotation from the Properties window. To do this, select CW from the Rotate drop down box.


Clockwise Rotation


Now you're done. The head will spin around when you test the movie with Alt + Enter. It's a nice little animation for your first development with Flash. I hope this has helped you to get used to Flash and what it has to offer.

Final animation


By Joe Denison


Last Updated ( Wednesday, 09 November 2005 )
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